1.
Introduction
2.
Getting Started
3.
Programming a Guessing Game
4.
Common Programming Concepts
5.
Undersanding Ownership
6.
Using Structs
7.
Enums and Pattern Matching
8.
Managing Growing Projects with Packages, Crates and Modules
9.
Common Collections
10.
Error Handling
11.
Generic Types, Traits and Lifetimes
12.
Writing Automated Tests
13.
Chapter 12
14.
Functional language features: Iterators and Closures
15.
More about Cargo and Crates.io
16.
Smart Pointers
17.
Fearless Concurrency
18.
OOP Features of Rust
19.
Patterns and matching
20.
Advanced Features
21.
Chapter 20
22.
Miscellaneous
Light (default)
Rust
Coal
Navy
Ayu
Rust Book Summary
Chapter 12
This is a I/O project and I won't be covering it here.