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1 Vectors

  • "You can't add apples and oranges". In a strange way, this is the reason for vectors.
  • We have two separate numbers \(v_1\) and \(v_2\). That pair produces a two dimensional vector \(v\)

\(v = \begin{bmatrix} v_1 \\ v_2 \end{bmatrix}\)

1.1 Vector Addition

\(v = \begin{bmatrix} v_1 \\ v_2 \end{bmatrix}\)

\(w = \begin{bmatrix} w_1 \\ w_2 \end{bmatrix}\)

\(v + w = \begin{bmatrix} v_1 + w_1 \\ v_2 + w_2 \end{bmatrix}\)

Subtraction of vectors follow the same idea.

1.2 Scalar Multiplication

\(2v = \begin{bmatrix} 2v_1 \\ 2v_2 \end{bmatrix}\)

1.3 Zero Vector

The sum of the vector \(-v\) and \(v\) is the zero vector. This is \(\mathbf{0}\) wich is not the same as number zero.

The vector \(\mathbf{0}\) has two components \(0\) and \(0\).

2 Linear combination

Combining addition with scalar multiplication, we form "linear combinations" of \(v\) and \(w\).

The sum of \(cv\) and \(dw\) is a linear combination of \(v\) and \(w\).

2.1 Geometrical Interpretation (2D vectors)

  • Vector addition produces the diagonal of a prallelogram.
  • A vector with two components corresponds to a point in the \(xy\) plane.
  • The components of \(v\) are the coordinates orf the point \(x = v_1\) and \(y = v_2\). The arrow ends at this point \((v_1, v_2)\) when it starts from \((0,0)\).

2.2 Geometrical Interpretation (3D vectors)

  • The vector \(v\) corresponds to an arrow in 3-space. Usually the arrow starts at the origin where the \(xyz\) axes meet and the coordinates are \((0,0,0)\).

2.3 All combinations

Assuming every \(c\), \(d\) and \(e\) are allowed:

  • The combinations \(cu\) fill a line.
  • The combinations \(cu + dv\) fill a plane.
  • The combinations \(cu + dv + ew\) fill three-dimensional space

3 Miscellaneous

  • Vectors \(\begin{bmatrix} x \\ y \end{bmatrix}\) and \(\begin{bmatrix} x \\ y \\ z \end{bmatrix}\) can also be written as \((x,y)\) and

\((x,y,z)\). Note that they are not a row vector. Row vector are represented as \([x, y]\) instead.